Realtime Portfolio Shader - Unreal Engine 5

Shader Overview

Shader Application

TUTORIAL https://robinfuentes.com/blog

This shader, created in Unreal Engine, draws inspiration from Marmoset Toolbag's interactive view mode. It uses a post-process material to render in real-time, allowing for a streamlined workflow to showcase my assets directly within the game engine. While other applications might enhance the appearance of these assets, they don't provide the final in-game look that players will experience. This shader ensures that the assets are presented as they would appear in the game.

The shader is technically simple and highly versatile, allowing users to easily modify the displayed maps and adjust their order. For more details and a step-by-step guide, please visit my blog post.