UE5 - Ingame render
A high-tech energy reactor, designed to power enemy outposts in a sci-fi environment. This project was a deep dive into Unreal Engine's Niagara module, focusing on dynamic VFX integration.
🛠Workflow:
• Modeling: Low & High Poly in Autodesk Maya
• Texturing: Substance Painter
• VFX & Integration: Unreal Engine (Niagara)
This asset was an exciting opportunity to push my real-time effects knowledge while refining my hard-surface modeling and texturing workflow.