Passionate Game Artist with a strong IT OPs background. Currently working on a prototype with a small team and graduating my Master in Professional Practice in Game Art & 3D Animation.
Teaching different 3D - and Engine workflows. Specialized in Maya, Zbrush, Substance Suite and Unreal Engine 5.
Freelance gig creating various trim sheet textures and 3D Models.
3D works for various local architects and VR companies.