Robin Fuentes
Robin Fuentes
Technical Artist & 3D Artist focused on real-time systems
Zurich, Switzerland

Summary

I’m a 3D Artist and Technical Artist working at the intersection of art, systems, and real-time production.

With over 5 years of experience in game development, I specialize in environment and hard-surface asset creation, with a strong focus on Unreal Engine pipelines, procedural workflows, and scalable production systems. My work is driven by the idea that strong visual direction and technical structure should reinforce each other, not compete.

Alongside production, I teach Game Art and 3D Animation at SAE Institute Zurich, where I mentor students in areas such as rigging, real-time rendering, and material workflows, with an emphasis on industry-ready pipelines.

Currently, I’m developing a top-down rogue-lite in a small independent team, focusing on procedural level generation and controlled randomness—aiming to balance replayability with intentional design.

Skills

3D ModelingDigital SculptingGame DesignTeachingPBR TexturingTexture BakingUnreal Engine

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Quixel Mixer
Quixel Mixer
Substance 3D Designer
Substance 3D Designer
Character Creator
Character Creator
Photoshop
Photoshop
InDesign
InDesign

Experience

  • Lecturer at SAE Institute Zürich
    Zürich, CH
    March 2020 - Present

    Teaching different 3D - and Engine workflows. Specialized in Maya, Zbrush, Substance Suite and Unreal Engine 5.

  • 3D Artist - Freelance at Entrance Games GmbH
    Zürich, CH
    January 2023 - April 2023

    Freelance gig creating various trim sheet textures and 3D Models.

  • 3D Artist at Various Freelance Gigs
    February 2021 - November 2021

    3D works for various local architects and VR companies.